DUNGEONS AND DRAGONS 3.5 DEITIES AND DEMIGODS PDF

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The following terms are used frequently in Deities and Demigods. Animism. . The deities of the D&D pantheon are independent of mortals for their power. Dungeons & Dragons, D&D, Dungeon Master, Forgotten Realms, Wizards of theCoastand the Wizards of the Coast logo are registered trademarks owned by. D&D - Deities and libtutynupa.ml - Ebook download as PDF File .pdf), Text File .txt) or read book online.


Dungeons And Dragons 3.5 Deities And Demigods Pdf

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Thus, addition of these deities and demigods does not imbalance useful in an ADVANCED DUNGEONS & DRAGONS campaign as well. DEITIES & DEMIGODS deserves to be a part of AD&D. It was designed to . ADVANCED D&D volumes. But what exactly is it? useful in an ADVANCED DUNGEONS & DRAGONS campaign as well. Whenever players. Dungeons & Dragons Edition Index – Deities Warrior, Complete Divine, Deities & Demigods, Draconomicon, Monster Manual 4.

Any reproduction or unauthorized use of the material or artwork contained herein is Home Plane: Material prohibited without the express written permission of Wizards of the Coast, Inc.

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Portfolio: Vengeance starting at rank 1 This product is a work of fiction. Any similarity to actual people, organizations, places, or events is purely coincidental. No Worshippers: Assassins, fighters, rogues, beggars portion of this work may be reproduced in any form without written permission. Domains: Destruction, Evil, and Trickery All rights reserved. Favored Weapon: Dagger Made in the U. As a deity, Erbin appears much as he did in life. His feet are bare and light wounds, invisibility, magic circle against good, mislead, filthy, his face spattered with open sores.

One hand nondetection, polymorph any object, protection from good, clutches his cloak around him, and the other constantly screen, shatter, summon monster IX evil spell only , time reaches out, begging for coins. A fringe of lank gray stop, unholy aura, unholy blight. Class and Outsider Abilities Dogma, Clergy, and Temples: Erbin has no dedi- Sneak Attack: If Erbins target would be denied a cated churchhe does not care for followers, wor- Dexterity bonus to AC whether the target actually has shippers, or clergy.

He instead focuses his attention on a bonus or not , or when Erbin flanks his target, the those who mistreated him as a mortal, and on those rogues attack deals varying points of extra damage. If who continue to mistreat the unfortunate now that hes the attack scores a critical hit, this extra damage is not a deity. Many a beggar has threatened passersby with multiplied.

Ranged attacks can count as sneak attacks Erbins wrath if they did not give, and give generously. With a sap or an unarmed strike, Erbin can make a sneak attack that deals subdual damage instead of normal damage. He Erbin Quasi-Deity cannot use a weapon that deals normal damage to deal Rogue 1 subdual damage with a sneak attack. Erbin can sneak Medium-Size Outsider attack only living creatures with discernable anatomies. He can divine aura 10 ft. Feats: Alertness, Blind-Fight, Dodge Create Magic Items: Erbin can create any kind of magic item that improves checks for Disguise, Move No Automatic Failures: When Erbin rolls a 1 on an Silently, Perform act , or Pick Pocket, as well as minor attack roll or saving throw, calculate success or failure magic daggers, as long as the items market price does normally.

Divine Immunities: Acid, cold, electricity, transmu- Divine Aura: Erbins divine aura extends in a radius tation, draining and ability damage, mind effects, dis- up to 10 feet Will save DC Erbin generally chooses ease, poison, paralysis, stunning, disintegration, and either the daze or frighten effect.

Immortality: Deities are naturally immortal and Class and Outsider Abilities Sneak Attack: If Erbins target would be denied a cannot die from natural causes.

They do not age and do Dexterity bonus to AC whether the target actually has not need to eat, sleep, or breathe. The only way for a a bonus or not , or when Erbin flanks his target, the deity to die is through special circumstancesmost rogues attack deals varying points of extra damage. If often, being slain in magical or physical combat with the attack scores a critical hit, this extra damage is not deities of higher stature.

With a sap or an Domain Powers: Erbin can use either of the follow- unarmed strike, Erbin can make a sneak attack that ing abilities a number of times per day equal to his deals subdual damage instead of normal damage.

Any creature immune to critical hits is not vulnerable Spell-Like Abilities: Erbin uses these abilities as an to sneak attacks.

Erbin must be able to see the target 11th-level caster. He cannot sneak attack while strik- create undead, desecrate, disintegrate, dispel good, earthquake, ing a creature with concealment or striking the limbs false vision, harm, implosion, inflict critical wounds, inflict of a creature whose vitals are beyond reach.

Finding a non- mutation, draining and ability damage, mind effects, magical trap has a DC of at least 20, higher if it is well disease, poison, paralysis, stunning, disintegration, hidden.

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Erbin can use the Disable Immortality: Same as for demigod. Device skill to disarm magic traps. He can perform up to traps, uncanny dodge Dex bonus to AC five such free actions each round.

Always able to take At these ranks, Erbin may Class and Outsider Abilities always take 10 on any check, provided he needs to Sneak Attack: If Erbins target would be denied a make a check at all.

Dexterity bonus to AC whether the target actually has a bonus or not , or when Erbin flanks his target, 4 the rogues attack deals varying points of extra damage. If the attack scores a critical hit, this extra Erbin Intermediate Deity damage is not multiplied. Ranged attacks can count Medium-Size Outsider as sneak attacks only if the target is within 30 feet. He cannot use a weapon that deals Speed: 60 ft. This takes no more time than a regular check.

Divine Immunities: Acid, cold, electricity, transmu- Starting at 3rd level, Erbin retains his Dexterity tation, draining and ability damage, mind effects, dis- bonus to AC regardless of being caught flat-footed or ease, poison, paralysis, stunning, disintegration, impris- struck by an invisible attacker. Erbin can no longer be flanked. At 20th level, he gets Immortality: Same as for lesser deity.

Spell-Like Abilities: Erbin uses these abilities as a Any creature immune to critical hits is not vulnerable 21st-level caster. Blas- to sneak attacks. Erbin must be able to see the target phemy, change self, circle of doom, confusion, contagion, create well enough to pick out a vital spot and must be able to undead, desecrate, disintegrate, dispel good, earthquake, false reach a vital spot.

He cannot sneak attack while strik- vision, harm, implosion, inflict critical wounds, inflict light ing a creature with concealment or striking the limbs wounds, invisibility, magic circle against good, mislead, non- of a creature whose vitals are beyond reach.

Ability points lost to such damage return on their own at the rate of 1 point Other Divine Powers per day. Senses: Erbin can see, hear, touch, and smell at a dis- Evasion Ex : If exposed to any effect that normally tance of 11 miles. As a standard action, he can perceive allows a character to attempt a Reflex saving throw for anything within 11 miles of his worshipers, holy sites, half damage, Erbin sustains no damage with a success- objects, or any location where one of his titles or name ful saving throw.

He can extend his senses to Outsider Traits: Darkvision 60 ft. He can block the sensing resurrected though a wish or miracle spell can restore power of deities of his rank or lower at up to two life. Traps: Erbin can use the Search skill to locate traps Portfolio Sense: Erbin senses all events of unneces- when the task has a DC higher than Finding a non- sary cruelty against intelligent beings when any magical trap has a DC of at least 20, higher if it is well number of such beings is involved.

In addition, his hidden. Erbin can use the Disable divine rank. If he beats a traps DC by 10 or more DC for the task is 25 or lower. He can perform up to ten with a Disable Device check, he can generally study a such free actions each round.

Starting at 6th level, Erbin can Divine Aura: Erbins divine aura extends in a radius no longer be flanked. If the attack scores a critical hit, this extra damage is not Greater Deity Powers multiplied.

With a sap or an Medium-Size Outsider unarmed strike, Erbin can make a sneak attack that Divine Rank: 16 deals subdual damage instead of normal damage. Erbin can sneak Speed: 60 ft.

He can block the sens- Cleave, Improved Bull Rush, Improved Critical ing power of deities of his rank or lower at up to two dagger , Improved Disarm, Improved Initiative, remote locations at once for up to 16 hours. He can perform up to Always Maximize Roll: Greater deities automati- twenty such free actions each round. Calcu- Create Magic Items: Erbin can create any kind of late success, failure, or other effects accordingly. For magic item that improves checks for Disguise, Move instance, when Erbin makes an attack roll, assume you Silently, Perform act , or Pick Pocket, as well as any rolled a 20 and calculate success or failure from there.

When Erbin hits, Divine Aura: Erbins divine aura extends in a radius assume you rolled the maximum amount of damage up to 16 miles Will save DC If Immortality: Same as for intermediate deity.

With a sap or an 7 unarmed strike, Erbin can make a sneak attack that by an invisible attacker. Starting at 6th level, Erbin can deals subdual damage instead of normal damage. He no longer be flanked. Erbin can sneak AC to avoid attacks by traps. He normally to sneak attacks.

He cannot sneak attack while strik- ing a creature with concealment or striking the limbs Combat of a creature whose vitals are beyond reach. Once Erbin decides to intervene and exact revenge on Crippling Strike Ex : When Erbin damages an oppo- someone, he pursues that person until the mortal dies nent with a sneak attack, that character also suffers 1 or changes his ways and makes up for his past actions.

Ability points lost to such Successful vengeance for Erbin means that the abusive damage return on their own at the rate of 1 point per day. It does not mean killing. On occa- allows a character to attempt a Reflex saving throw for sion, it may mean that Erbin acts to preserve those half damage, Erbin sustains no damage with a success- deserving his vengeance, since keeping them alive ful saving throw. Improved Evasion: This ability works like evasion, Erbin is not a straightforward fighter, and he knows it.

For example, he might use his Disguise breath weapon, he now sustains only half damage on a skill to make himself look like a specific mortal and failed save.

DnDWiki:List of deities

However, if Erbin decides that attack of opportunity against an opponent whom combat is the best way to teach a lesson, he prepares a another character has just struck for damage in melee.

While the beg- that round.

Even with the Combat Reflexes feat, Erbin gars and the undead assault directly, Erbin moves cant use the opportunist ability more than once per around the flanks and rear, making sneak attacks and round. Outsider Traits: Darkvision 60 ft. Finding a non- Writing the divine ascension rules for Deities and magical trap has a DC of at least 20, higher if it is well Demigods brought us numerous ideas for adventures, hidden.

Wed like to share some of those of the spell used to create it. Erbin can use the Disable ideas with you, and show how Erbin could play a role Device skill to disarm magic traps. Disabling a magic in them. If he beats a traps DC by 10 or more assume the PCs have already reached divine status.

As a quasi-deity, Erbin provides a challenge for a party Uncanny Dodge Ex : Erbin can react to danger of mid-level adventurers. Once he becomes a demigod, before his senses normally would allow him to do so. You know 8 your characters better than anyone except their players, they find the ruins of a small village and temple, with so be careful to match Erbins divine rank to your party.

One wall of the valley is a sheer cliff, clearly defaced only The Ideas recently. When the characters search the valley, they What Goes Around find a surviving priest tending a few injured people in a A beggar with superhuman powers attacks the player cave. The priest explains that all faithful who achieve characters one day in the marketplace.

After humiliat- great rank receive a summons to the valley. The cliff ing them, the beggar explains that his name is Erbin held a list of tasks, one from each god in the pantheon. On accom- him enough money for a room. After that, he jour- plishing the final task, candidates return to the valley neyed to the land of the gods, where he ascended to where the gods judge their success.

Recently a beggar become the new god of beggars. He intends to humili- came to the valley and insisted on trying to accomplish ate them occasionally for the rest of their lives. Player the list.

Through trickery and deceit he did so, and the characters have to find some way to end the threat, gods made this beggar, Erbin, one of their own. A few either through good deeds to living beggars, killing days later he attacked the valley with undead and beg- this vengeful god, or by becoming gods themselves.

Since the attack, the priest has had a Divine Mission vision from Zeus. Whether youre a Dungeon Master four chapters that follow. Most of against the divine entities that oversee the universe, this book these deities were introduced in the Players Handbook see the holds all the answers you could want.

Whether its a cleric of Fharlanghn who chants Hail In a fantasy setting, as in the real world, religion can take Fharlanghn, mighty Fharlanghn! The standard assumption, as described in the cure spell or the evil cult that lurks in the Temple of Ele- Players Handbook, is that multiple deities loosely grouped mental Evil, the mortal servants of these deities are everywhere in together form a pantheon, a collection of gods not united the game, and the powers they serve hold an equally important, if by a single doctrine or philosophy.

Deities and Demigods somewhat more distant, place. Other groups of This chapter examines the role of these forces in your cam- deities, such as the Pharaonic deities, also form a pan- paign in two distinct sections. First, it discusses various models of theon, but their worship is more closely interrelated. All religion: pantheons, monotheism, dualism, animism, mystery the deities show at least some respect for a particular cults, and nondeist beliefs forces and philosophies.

You need to philosophical principle or overdeity. In the case of the decide which of these models your campaign will use before you Pharaonic pantheon, for example, the deities are keenly can populate your world with deities. Second, this chapter walks interested in Maat, the principle of divine order in the you through various decisions about the nature of the gods in universe. These pantheons are called tight pantheons. Are they actively involved in the world, or are Not all religions in a fantasy world need to revolve they remote and uncaring?

Do they depend on worshipers or around a pantheon of deities. In your campaign, you some other external source for their power, or are they worshiped can create monotheistic religions worship of a single because of their power? Can they be killed? Almost by implications for your campaign.

The basics of religion in a loose pantheon are In other words, deities are parts of religions, the centers of cults described in the Players Handbook. While the To use this web enhancement, you must already have book includes plenty of information on advancing the new edition of Deities and Demigods. In addi- trodden and god of vengeance. Erbin was once a beggar tion, this web enhancement provides 21 campaign and petty street thief who, through some circumstance, hooks offering suggestions for how this character became a deity.

You should tailor the specific circum- might enter the PCs lives as part of, or as a result of, stance to your campaigns cosmology, but we offer some divine ascension. The wide range of these adventure suggestions below. Erbin appears at the beginning rank for each divine category quasi, demi, lesser, intermedi- Credits ate, and greater. Cast a critical eye at his abilities, because his power level edges up sharply in each cate- Design: Rich Redman Editing and Typesetting: Sue Weinlein Cook gory.

Even as a quasi-deity, he can give unprepared mor- Editorial Assistance Penny Williams tals a difficult time. All Wizards characters, character names, and the dis- Symbol: An extended hand, palm cupped, like a tinctive likenesses thereof are trademarks owned by Wizards of the Coast, Inc.

Any reproduction or unauthorized use of the material or artwork contained herein is Home Plane: Material prohibited without the express written permission of Wizards of the Coast, Inc.

Portfolio: Vengeance starting at rank 1 This product is a work of fiction. Any similarity to actual people, organizations, places, or events is purely coincidental.

No Worshippers: Assassins, fighters, rogues, beggars portion of this work may be reproduced in any form without written permission. Domains: Destruction, Evil, and Trickery All rights reserved. Favored Weapon: Dagger Made in the U. As a deity, Erbin appears much as he did in life. His feet are bare and light wounds, invisibility, magic circle against good, mislead, filthy, his face spattered with open sores. One hand nondetection, polymorph any object, protection from good, clutches his cloak around him, and the other constantly screen, shatter, summon monster IX evil spell only , time reaches out, begging for coins.

A fringe of lank gray stop, unholy aura, unholy blight. Class and Outsider Abilities Dogma, Clergy, and Temples: Erbin has no dedi- Sneak Attack: If Erbins target would be denied a cated churchhe does not care for followers, wor- Dexterity bonus to AC whether the target actually has shippers, or clergy. He instead focuses his attention on a bonus or not , or when Erbin flanks his target, the those who mistreated him as a mortal, and on those rogues attack deals varying points of extra damage.

Dd Deities And Demigods 35 Pdf

If who continue to mistreat the unfortunate now that hes the attack scores a critical hit, this extra damage is not a deity. Many a beggar has threatened passersby with multiplied.

Ranged attacks can count as sneak attacks Erbins wrath if they did not give, and give generously. With a sap or an unarmed strike, Erbin can make a sneak attack that deals subdual damage instead of normal damage.

He Erbin Quasi-Deity cannot use a weapon that deals normal damage to deal Rogue 1 subdual damage with a sneak attack. Erbin can sneak Medium-Size Outsider attack only living creatures with discernable anatomies.He can perform up to traps, uncanny dodge Dex bonus to AC five such free actions each round.

On accom- him enough money for a room. He no longer be flanked. Being dualistic, it consists of two, polar-opposite deities: Elishar, intermediate deity sexless of positive energy, light and prophecy. With a sap or an unarmed strike, Erbin can make a sneak attack that deals subdual damage instead of normal damage.

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